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Daniel Purcell
Daniel Purcell
Associate Art Director @Electric Square - Environment Artist
Brighton, United Kingdom

Summary

I've been working in games dev for 19 years starting in 2005 after finishing uni in Leeds. Real-time environment art is what I really enjoy and where I specialised in.

I've worked at Lionhead, Kuju, Supermassive Games and now Electric Square.

Games Developed

Fable - QA Intern - 2004
The Movies - QA - 2005
The Movies - Stunts and Effects - QA - 2005
Black & White 2 - QA - 2005
Black & White 2 - Battle of the Gods - QA - 2005
Wizardology/Dragonology - Designer - 2007
Sleepover Party - Designer - 2008
Tumble - 3D Artist - 2009
Big Match - 3D Artist/Animation/Camera - 2009
Killzone Shadowfall - Co-dev Lead Environment Artist - 2010
Until Dawn - Lead Environment Artist - 2015
Rush of Blood - Environment Art Support - 2016
Hidden Agenda - Lead Environment Artist - 2017
Inpatient - Lead Environment Artist - 2018
Dark Pictures - Man of Medan - Lead Environment Artist - 2018
HotWheels id - Environment/Lighting Artist - 2019
NFS: Unbound (2022, Xbox Series) - Associate Art Director
Lords of the Fallen (2023, PlayStation 5) Management - Associate Art Director

Experience in environment art, lighting, cinematic lighting, cameras, setting art bars and visual targets, set up art pipelines also for vehicles, prototyping, pitches and pre-production through to release.

Now Associate Art Director at Electric Square

Personal Portfolio
https://danielpurcell.wixsite.com/danielpurcell

Skills

3D ModelingTexturingDrawingLeadershipDesignPrototyping

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Gamebryo
Gamebryo
Ego Engine
Ego Engine
Cobra
Cobra
DECIMA
DECIMA