I've been working in games dev for 19 years starting in 2005 after finishing uni in Leeds. Real-time environment art is what I really enjoy and where I specialised in.
I've worked at Lionhead, Kuju, Supermassive Games and now Electric Square.
Games Developed
Fable - QA Intern - 2004
The Movies - QA - 2005
The Movies - Stunts and Effects - QA - 2005
Black & White 2 - QA - 2005
Black & White 2 - Battle of the Gods - QA - 2005
Wizardology/Dragonology - Designer - 2007
Sleepover Party - Designer - 2008
Tumble - 3D Artist - 2009
Big Match - 3D Artist/Animation/Camera - 2009
Killzone Shadowfall - Co-dev Lead Environment Artist - 2010
Until Dawn - Lead Environment Artist - 2015
Rush of Blood - Environment Art Support - 2016
Hidden Agenda - Lead Environment Artist - 2017
Inpatient - Lead Environment Artist - 2018
Dark Pictures - Man of Medan - Lead Environment Artist - 2018
HotWheels id - Environment/Lighting Artist - 2019
NFS: Unbound (2022, Xbox Series) - Associate Art Director
Lords of the Fallen (2023, PlayStation 5) Management - Associate Art Director
Experience in environment art, lighting, cinematic lighting, cameras, setting art bars and visual targets, set up art pipelines also for vehicles, prototyping, pitches and pre-production through to release.
Now Associate Art Director at Electric Square
Personal Portfolio
https://danielpurcell.wixsite.com/danielpurcell